The Helldivers 2 Omens of Tyranny chapter is in full swing, with The Illuminate having recently destroyed another planet as the black hole edges closer to Super Earth.
Thankfully, many of its residents and workers were able to evacuate in time, but it was still a crushing blow to Super Earth as the Galactic War continues with no end in sight.
But Arrowhead Game Studios has just released the latest 01.002.200 update to help fix many crashing issues and rebalance some weapons so Helldivers 2 players can have a much better experience while fighting the Automatons, Terminids, and The Illuminate, here are the full patch notes.

Helldivers 2 01.002.200 Patch Notes
Arrowhead Game Studios has just released the new Helldivers 2 01.002.200 update, clocking in at 1.7 GB on PC. This new update aims to balance many of the weapons and Stratagems in the game, and I like how many buffs I am seeing.
This update also addresses many of the crashing issues that have been plaguing Helldivers 2, which is incredibly frustrating when you’re mid-mission and fighting off hordes of enemies.
Here are the full patch notes for the Helldivers 2 01.002.200 update.
Overview
- Balancing
- Crash fixes
Balancing
Primary weapons
SMG-32 Reprimand
- Spread decreased from 50 to 40
SG-8S Slugger
- Spread decreased from 20 to 6
- Damage increased from 250 to 280
AR-23C Liberator Concussive
- Fire rate increased from 320 to 400
R-63 Diligence
- Magazine capacity increased from 20 to 25
MP-98 Knight
- Damage increased from 65 to 70
StA-11 SMG - Damage increased from 65 to 70
SMG-37 Defender
- Damage increased from 75 to 80
SMG-72 Pummeler
- Damage increased from 65 to 70
- Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet
AR-23 Liberator
- Damage increased from 70 to 80
StA-52 Assault Rifle
- Damage increased from 70 to 80
BR-14 Adjudicator
- Damage increased from 90 to 95
AR-61 Tenderizer
- Damage increased from 95 to 105
R-36 Eruptor
- Projectile armor penetration increased from Medium (3) to Heavy (4)
- Projectile lifetime increased from 0.7 to 1 sec
Stratagems Balancing
Eagle 110MM Rocket Pods
- Uses increased from 2 to 3
EXO-45 Patriot Exosuit
- Uses increased from 2 to 3
EXO-49 Emancipator Exosuit
- Uses increased from 2 to 3
TX-41 Sterilizer
- Ergonomics increased from 5 to 20
M-105 Stalwart
- Damage increased from 70 to 80
MG-206 Heavy Machine Gun
- Improved armor penetration across a wider range of angles before transitioning to glancing shots
Fixes
Resolved Top Priority issues:
- Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
- General optimization improvements in the colonies environments
Crash Fixes, Hangs and Soft-locks: - Fixed a crash when playing against Terminids in poor network scenarios
- Fixed a rare crash that happened during game shut down on PC
- Fixed a crash that could occur when there was a high amount of particles on the screen at once
- Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable
Weapons and Stratagems
- Fixed the G-123 Thermite Grenade sometimes not arming
- Fixed a rare crash when using the LAS-17 Double-Edge Sickle
- Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading
Social & Multiplayer Fixes - Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
- Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
- Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty
- Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
- Fixed some interactions not working properly after canceling the Raise Weapon emote
- Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
- Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
- Fixed an issue that caused some new Steam players’ latest profile names to not display correctly in-game
Miscellaneous Fixes
- Fixed some memory leaks to improve performance
- Fixed old text chat messages from re-appearing
- Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance
- Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US)
- Fixed the raise weapon emote to properly fire projectiles in the direction of the weapon
- Fixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously)
